This is a 3D model of a Swing Machine created using Autodesk Maya and textured in Substance Painter.
The focus of this project was to create a clean and realistic prop with proper proportions, edge flow, and optimized topology. Texturing was done using PBR workflow to achieve realistic surface details such as metal wear, roughness variation, and subtle imperfections.
Rendering has been done inside Substance Painter for preview purposes.
Additionally, I have included a screen recording video to showcase the modeling process and workflow.
⚙️ Software Used:
Autodesk Maya (Modeling)
Substance Painter (Texturing & Rendering)